client_built

Syntax

forward client_built(idPlayer, idStructure, type, impulse);

Usage

idPlayer
The player index who triggered the building.
idStructure
The structure index that was created.
type
The type of structure that was built (1 for marine, 2 for alien).
impulse
The impulse command that was issued to build this structure.

Description

Called whenever the client builds a structure.

Return

This forward ignores the returned value.