native client_print_color(index, sender, const message, any:...);
Client index, use 0 to display to all clients
Client index used as the message sender
Variable number of formatting parameters
Sends colored chat messages to clients.
This only works in Counter-Strike 1.6 and Condition Zero.
The colors can be modified inside of the format string using special characters. These characters can be included using the escape character green x04 ; use location color from this point forward red/blue/grey x03 ; use team color from this point forward red/blue/grey x02 ; use team color to the end of the client name ; This only works at the start of the string, ; and precludes using other control characters default x01 ; use default color from this point forward
The team color is defined by the sender's index. Alternatively, a specific team color can be enforced using the print_team_* constants in amxconst.inc
Usage examples: client_print_color(id, print_team_red, "^4Green ^3Red ^1Default") client_print_color(id, id2, "^4Green ^3id2's team color, ^1Default")
Including colors in ML can be done using the same escaping method: EXAMPLE_ML_KEY = ^4Green ^3Team color ^1Default
This functions return value behaves differently depending on what is used as the client index: If 0 is specified, then the function will return 0 if nothing has been sent (no client connected). If either a single client is specified, or there is at least one client connected, the number of printed characters will refer to the message that is sent last, to the client with the highest index.
Number of printed characters
If a single client is specified and the index is not within the range of 1 to MaxClients, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.