forward client_connectex(id, const name[], const ip[], reason[128]);
| id | Client index |
| name | Client name |
| ip | Client ip address with port |
| reason | A reason that will be displayed when player gets rejected (can be overwritten) |
Called when a client is connecting.
This forward is called too early to do anything that directly affects the client.
PLUGIN_CONTINUE to let a client join to the server PLUGIN_HANDLED or higher to prevent a client to join
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.