native set_view(iIndex, ViewType);
Sets the engine module view mode on a client.
For a list of valid view modes see the CAMERA_* constants in engine_const.inc
The engine module uses a custom entity to achieve the camera effects and requires "models/rpgrocket.mdl" to be precached by the plugin.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.