native user_has_weapon(index, weapon, setweapon = -1);
If zero the weapon bit will be removed from the client's inventory, if 1 it will be set
Returns if the client has the specified weapon in their inventory.
1 if the weapon is present, 0 if it is not
If the client index is not within the range of 1 to MaxClients, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.