native register_message(iMsgId, const szFunction);
Function that will be called
Lets you directly hook a message in the engine.
The function is called in the following manner: msg_id - Message id msg_dest - Destination type (see MSG_* constants in messages_const.inc) msg_entity - Entity receiving the message
You can overwrite the message before anything happens by using the set_msg_arg_* functions and either let the message continue by returning PLUGIN_CONTINUE or fully block it with PLUGIN_HANDLED.
If you hook a message, the message is stored but not sent. You have the opportunity to not only execute code, but to get/set the contents of the message before you choose to either block it or let it go on its way.
The return value can be passed to unregister_message() in order to stop the message from being hooked.
Id that can be passed to unregister_message() on success, or 0 if an invalid message id is passed
If the specified function can't be found, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.