native ClearSyncHud(target, syncObj);
Client index, use 0 to display to all clients
HUD sync object handle
Clears the display on a HUD sync object.
This sends an empty message to the previously occupied HUD channel. It is not quite the same as manually sending an empty message to the sync object as that would send out two separate messages, one for clearing the occupied channel and another using a new channel, which will subsequently not mark the sync object as cleared.
This function has no return value.
If a single client is specified and the index is not within the range of 1 to MaxClients, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.