| Function | Description |
|---|---|
| grenade_throw | Function is called after grenade throw |
| rocket_shoot | Function is called after a rocket is shot |
| dod_set_stamina | value is from 0 - 100 |
| dod_set_fuse | types : new or preprimed |
| dod_set_user_class | Sets player class |
| dod_set_user_team | Sets player team and random class. Don't work for spectators. |
| dod_get_next_class | Returns next player class. Usefull is player is using random class |
| dod_is_randomclass | Returns 1 if player choose random class |
| dod_get_pl_deaths | Returns player deaths |
| dod_set_pl_deaths | Sets player deaths. Note if you opt to refresh the scoreboard, it will make the player appear as "DEAD" in the scoreboard. |
| dod_get_user_kills | Returns player deaths. |
| dod_set_user_kills | Sets player kills. |
| dod_set_user_score | Sets player score. |
| dod_set_pl_teamname | Sets new team name for this player |
| dod_get_pl_teamname | Gets player team name |
| dod_is_deployed | Returns 1 is player weapon is deployed (bar,mg..) |
| dod_set_user_ammo | Sets the ammo of the specified weapon entity id |
| dod_get_user_ammo | Gets the ammo of the specified weapon entity id |
| controlpoints_init | called after first InitObj |
| objectives_get_num | returns number of objectives |
| objectives_reinit | use this function to update client(s) hud. You need to do this sometimes. Check CP_VALUE comments. if player is 0 , all clients will get this message |
| objective_get_data | use this function to get info about specified control point |
| objective_set_data | use this function to change control point's data |
| area_get_data | use this function to get info about specified control point's area |
| area_set_data | use this function to change control point's area data |
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.