native show_dhudmessage(index, const message[], any:...);
index | Client index, use 0 to display to all clients |
message | Formatting rules |
... | Variable number of formatting parameters |
Displays a director message on the client HUD.
Use set_dhudmessage to define how the message should look on screen.
Unlike the classic HUD message, which is channel-based, director messages are stack-based. You can have up to 8 messages displaying at once. If more are added, they will be overwritten in the order they were sent. There is no way to clear a specific message.
The message has a maximum length of 128 characters which this function will automatically enforce.
This functions return value behaves differently depending on what is used as the client index: If 0 is specified, then the function will return 0 if nothing has been sent (no client connected). If either a single client is specified, or there is at least one client connected, the number of printed characters will refer to the message that is sent last, to the client with the highest index.
Number of printed characters
If a single client is specified and the index is not within the range of 1 to MaxClients, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.