native get_user_rendering(index, &fx = kRenderFxNone, &r = 0, &g = 0, &b = 0, &render = kRenderNormal, &amount = 0);
index | Client index |
fx | Variable to store the rendering effect |
r | Variable to store the amount of red color |
g | Variable to store the amount of green color |
b | Variable to store the amount of blue color |
render | Variable to store the render mode |
amount | Variable to store the render amount |
Gets player's rendering mode.
A really useful render modes reference: https://sites.google.com/site/svenmanor/rendermodes
This function has no return value.
If player is not connected or not within the range of 1 to MaxClients.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.