native cs_set_hostage_foll(index, followedindex = 0);
index | Hostage entity index |
followedindex | New entity to follow |
Sets hostage to follow an entity.
Hostages can theoretically follow any entity in the game, so the followedindex does not have to be a client index.
This function has no return value.
If the provided entity index is not a hostage, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.