emit_sound

Syntax

native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch);

Usage

index
Entity index, use 0 to emit from all clients
channel
Channel to emit from
sample
Sound file to emit
vol
Volume in percent
att
Sound attenuation
flags
Emit flags
pitch
Sound pitch

Description

Emits a sound from an entity from the engine.

Note

The sample must be precached using precache_sound() so it is available
in the engine's sound table.

Note

For a list of available channels, see CHAN_* constants in amxconst.inc,
sounds emitted from the same channel will override each other.

Note

There are helpful reference constants in amxconst.inc for sound volume
(VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*).

Return

This function has no return value.