native emit_sound(index, channel, const sample[], Float:vol, Float:att, flags, pitch);
index | Entity index, use 0 to emit from all clients |
channel | Channel to emit from |
sample | Sound file to emit |
vol | Volume in percent |
att | Sound attenuation |
flags | Emit flags |
pitch | Sound pitch |
Emits a sound from an entity from the engine.
The sample must be precached using precache_sound() so it is available in the engine's sound table.
For a list of available channels, see CHAN_* constants in amxconst.inc, sounds emitted from the same channel will override each other.
There are helpful reference constants in amxconst.inc for sound volume (VOL_*), attenuation (ATTN_*), flags (SND_*), and pitch (PITCH_*).
This function has no return value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.