native cs_get_user_weapon(playerIndex, &clip = 0, &ammo = 0);
Optional variable to store clip ammo to
Optional variable to store backpack ammo to
Returns weapon index of the active weapon.
More reliable than get_user_weapon.
Weapon index on success or 0 if there is no active weapon
If the client index is not within the range of 1 to maxClients, or the client is not connected, an error will be thrown.