cs_get_user_weapon

Syntax

native cs_get_user_weapon(playerIndex, &clip = 0, &ammo = 0);

Usage

playerIndex
Player index
clip
Optional variable to store clip ammo to
ammo
Optional variable to store backpack ammo to

Description

Returns weapon index of the active weapon.

Note

More reliable than get_user_weapon.

Return

Weapon index on success or 0 if there is no active weapon

Error

If the client index is not within the range of 1 to
maxClients, or the client is not connected, an error will be
thrown.