set_gamerules_vector

Syntax

native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0);

Usage

class
Class name
member
Member name
value
Vector to set
element
Element to set (starting from 0) if member is an array

Description

Sets a vector to the gamerules object based off a class and member name.

Return

This function has no return value.

Error

If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.