set_gamerules_string

Syntax

native set_gamerules_string(const class[], const member[], const value[], element = 0);

Usage

class
Class name
member
Member name
value
String to set
element
Element to set (starting from 0) if member is an array

Description

Sets a string to the gamerules object based off a class and member name.

Note

This native is used to access the following (C++/engine) data types:
string, stringptr.

Return

Number of cells written to buffer

Error

If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.