native cs_set_user_model(index, const model[], bool:update_index = false);
index | Client index |
model | Model name |
update_index | If true, the modelindex is updated as well |
Sets the client's player model.
This is not a one-time set. The CStrike module will remember the selected model and try to prevent attempts at changing the player model, or immediately re-apply it if necessary.
Updating modelindex is useful for custom models which don't have the same structure as the default ones (hitbox, etc..). Model must be precached before.
This function has no return value.
If the client index is not within the range of 1 to MaxClients, the client is not connected, the provided model is empty, or if modeindex is updated and the provided model is not precached, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.