native playback_event(flags, invoker, eventindex, Float:delay, const Float:origin[3], const Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2);
flags | Event flags |
invoker | Index of entity to invoke event on |
eventindex | Index of event in the precache table |
delay | Time until the event is played |
origin | Origin to play event from |
angles | Angles to play event with |
fparam1 | Float parameter 1 to pass along into/with the event |
fparam2 | Float parameter 2 to pass along into/with the event |
iparam1 | Integer parameter 1 to pass along into/with the event |
iparam2 | Integer parameter 2 to pass along into/with the event |
bparam1 | Boolean parameter 1 to pass along into/with the event |
bparam2 | Boolean parameter 2 to pass along into/with the event |
Plays back an event on the client. Most prominently used for gun firing animations.
Event indexes can be acquired using precache_event() with the sc dummy files in the events folder.
This function has no return value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.