native get_user_weapons(index, weapons[32], &num);
index | Client index |
weapons | Array to store weapon indexes in |
num | Variable to store number of weapons in the inventory to |
Retrieves all weapons in the client inventory, stores them in an array, and returns the inventory as a bitflag sum.
Make sure that num has an initial value of 0 or the native will not work correctly.
Bitflag sum of weapon indexes, 0 if client is not connected
If the client index is not within the range of 1 to MaxClients, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.