cs_set_weapon_silen

Syntax

native cs_set_weapon_silen(index, silence = 1, draw_animation = 1);

Usage

index
Weapon entity index
silence
If nonzero the weapon will be put into silenced
mode, otherwise the silenced mode will be removed
draw_animation
If 1 and the weapon is currently held by a
client, the appropriate weapon animation will be
played
If 2, same as 1 but follows game behavior by playing
the associated player's model sequence and disallowing
firing while animation is playing.

Description

Sets the weapon's silenced mode.

Note

Only the USP and M4A1 can be set to silenced fire mode as they are the
only guns in the game that provide such a mode.

Note

This native does not verify that the provided entity is a weapon
entity. It will result in undefined behavior if used on non-weapon
entities.

Return

1 if silenced mode set successfully, 0 if entity is
not an applicable weapon

Error

If an invalid entity index or a client index is
provided, an error will be thrown.