native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
iIndex | Client index |
iVelocity | Multiply vRetValue length by this much |
vRetValue | Store the calculated velocity in this vector. |
Calculates velocity in the direction player is looking.
This function has no return value.
If client is not connected or client index is not within the range of 1 to MaxClients.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.