client_remove

Syntax

forward client_remove(id, bool:drop, const message[]);

Usage

id
Client index
drop
If true, the game has explicitly dropped the client
message
If drop is true, contains the disconnect info message

Description

Called when a client entity has been removed from the server.

Note

This fires after the client_disconnected() forward, when the player entity has been
removed (e.g. is_user_connected(id) will return false).

Return

This forward ignores the returned value.