#define FCVAR_NONE 0 // No special behavior #define FCVAR_ARCHIVE 1 // Cvar will be saved to vars.rc Set to cause it to be saved to vars.rc #define FCVAR_USERINFO 2 // Cvar changes the client's info string #define FCVAR_SERVER 4 // Clients get notified when cvar value is changed #define FCVAR_EXTDLL 8 // Defined by an external DLL #define FCVAR_CLIENTDLL 16 // Defined by the client DLL #define FCVAR_PROTECTED 32 // Cvar value is masked from outside access, should be used for sensitive cvars like passwords #define FCVAR_SPONLY 64 // Cvar can't be changed by clients connected to a multiplayer server #define FCVAR_PRINTABLEONLY 128 // The cvar string value can not contain unprintable characters #define FCVAR_UNLOGGED 256 // If the cvar is FCVAR_SERVER, don't log changes to a file/the console #define FCVAR_NOEXTRAWHITEPACE 512 // Automatically strips trailing/leading white space from the string value
enum CvarBounds { CvarBound_Upper = 0, CvarBound_Lower };
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.