native ShowSyncHudMsg(target, syncObj, const fmt[], any:...);
target | Client index, use 0 to display to all clients |
syncObj | HUD sync object handle |
fmt | Formatting rules |
... | Variable number of formatting parameters |
Displays a synchronized HUD message.
This will check that the HUD object has its previous display on the screen cleared before it proceeds to write another message. It will only do this in the case of that channel not having been cleared already.
This uses the display parameters set with set_hudmessage(), ignoring the selected channel in favor of its own synchronization.
This functions return value behaves differently depending on what is used as the client index: If 0 is specified, then the function will return 0 if nothing has been sent (no client connected). If either a single client is specified, or there is at least one client connected, the number of printed characters will refer to the message that is sent last, to the client with the highest index.
Number of printed characters
If a single client is specified and the index is not within the range of 1 to MaxClients, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.