native radius_damage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier);
fExplodeAt | Center origin of sphere |
iDamageMultiplier | Damage multiplier |
iRadiusMultiplier | Sphere radius |
Hurts (and kills, if applicable) players in a sphere.
Players that have the DAMAGE_NO flag set in EV_INT_flags will be ignored.
The sphere has four different damage zones. Below is pseudo-code of the algorithm, indicating how damage will be dealt to players: if (distance <= 5 * radius) damage(10 + random(1 * dmg_multi)) if (distance <= 4 * radius) damage(25 + random(2 * dmg_multi)) if (distance <= 3 * radius) damage(50 + random(3 * dmg_multi)) if (distance <= 2 * radius) kill()
This function has no return value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.