set_ent_data_entity

Syntax

native set_ent_data_entity(entity, const class[], const member[], value, element = 0);

Usage

entity
Entity index
class
Class name
member
Member name
value
Entity index to set
element
Element to set (starting from 0) if member is an array

Description

Sets an entity index to an entity's private data based off a class
and member name.

Note

Unlike the [get|set]_pdata_* natives that require compiling the class
member offset into the plugin, this native instead retrieves the
necessary offset from the AMXX gamedata files at runtime, based on the
provided class and member name.

Note

This native is safer than [get|set]_pdata_* as it can perform stricter
offset and typing checks.

Note

This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.

Note

Pass -1 as value to act as C++ NULL.

Return

This function has no return value.

Error

If an invalid entity or value is provided, either class or member
is empty, no offset is found or an invalid offset is retrieved,
or the data type does not match, an error will be thrown.