native fake_touch(entTouched, entToucher);
entTouched | Index of entity being touched |
entToucher | Index of entity touching |
Forces an entity to touch another entity.
This calls the game touch function even when the entities do not intersect. It doesn't change their origins and/or bounding boxes.
This function has no return value.
If an invalid entity index is provided or, if the index is a client index, the client is not connected, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.