stock client_printex(index, type, const msg_name[], const msg_param1[] = "", const msg_param2[] = "", const msg_param3[] = "", const msg_param4[] = "")
index | Index of the player, use 0 to send to all players. |
type | The message destination. See print_* constants. |
msg_name | The custom or predefined message to send. |
msg_param1 | Optional message argument. |
msg_param2 | Optional message argument. |
msg_param3 | Optional message argument. |
msg_param4 | Optional message argument. |
Sends a predefined text message to player. Predefined texts are default game messages which will be translated to player's game language, e.g. #Game_join_ct.
Set index to 0 to send text globally.
There does not necessarily have to be a total of 6 arguments. It will depend if message takes arguments, e.g.: client_printex(id, print_chat, "#Game_join_ct", "Pimp Daddy") client_printex(id, print_chat, "1", "#Game_radio", "Pimp Daddy", "Hello world!")
This function has no return value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.