native CreateHudSyncObj(num = 0, ...);
num | Unused and ignored |
... | Unused and ignored |
Creates a HUD synchronization object.
Create one of these for each section of the screen that contains overlapping HUD messages. For example, if using both sides of the screen to display three messages that could potentially overlap, each side is considered a synchronizable area. You can then use ShowSyncHudMsg() to correctly synchronize displaying the HUD message with any other messages potentially in its class.
This does not do anything like reserving screen area. Its sole purpose is to be able to wipe an old message on an auto-channel and ensure that it will not clear a message from another plugin.
HUD sync object handle
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.