get_gamerules_string

Syntax

native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);

Usage

class
Class name
member
Member name
value
Buffer to store data in
maxlen
Maximum size of the buffer
element
Element to retrieve (starting from 0) if member is an array

Description

Retrieves a string from the gamerules object based off a class and member name.

Note

This native is used to access the following (C++/engine) data types:
string, stringptr.

Return

Number of cells written to buffer

Error

If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.