native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
class | Class name |
member | Member name |
value | Buffer to store data in |
maxlen | Maximum size of the buffer |
element | Element to retrieve (starting from 0) if member is an array |
Retrieves a string from the gamerules object based off a class and member name.
This native is used to access the following (C++/engine) data types: string, stringptr.
Number of cells written to buffer
If member is empty, no offset is found or an invalid offset is retrieved, or the data type does not match, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.