native ns_unstick_player(id, StartDistance=32, MaxAttempts=128);
Player to unstick.
Distance to start from the player to check for a new location.
How many attempts to try to find a new spot before giving up.
Attempts to unstick a player.
1 on success, 0 on cannot find a place to move player to,
-1 on invalid state (stunned/webbed), -2 on invalid class (comm/egg)
-3 if the player is dead or a spectator, -4 on invalid player,
-5 if the player is not connected.