call_think

Syntax

native call_think(entity);

Usage

entity
Entity index

Description

Calls the DispatchThink() game DLL function on an entity, triggering it to
think if applicable.

Note

DispatchThink() checks the entity for the FL_DORMANT flag - if it is
set, the entity will not proceed to think. It will first call the
class-specific think function and eventually CBaseEntity::Think(), thus
triggering other think hooks and forwards.

Return

This function has no return value.

Error

If an invalid entity index is provided, an error will be
thrown.