native call_think(entity);
entity | Entity index |
Calls the DispatchThink() game DLL function on an entity, triggering it to think if applicable.
DispatchThink() checks the entity for the FL_DORMANT flag - if it is set, the entity will not proceed to think. It will first call the class-specific think function and eventually CBaseEntity::Think(), thus triggering other think hooks and forwards.
This function has no return value.
If an invalid entity index is provided, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.