native message_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
dest | Destination type (see MSG_* constants in messages_const.inc) |
msg_type | Message id |
origin | Message origin |
player | Client index receiving the message or 0 for all clients |
Marks the beginning of a client message.
You may generate menus, smoke, shockwaves, thunderlights, intermission and many other messages.
For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
You may also refer to the messages_const.inc file for examples.
Each message starts with a message_begin() or message_begin_f() function and ends with message_end(). The specific message arguments go in between these two by using the write_*() functions found in messages.inc.
This function has no return value.
If an invalid message id is specified or an invalid number of parameters is passed, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.