ns_fire_ps

Syntax

native ns_fire_ps(Particle:system,const Float:origin[3],const Float:angles[3]={0.0,0.0,0.0}, flags=0);

Description

Draws a particle system at the given origin (and angles)
Flags are the FEV_* defines from hlsdk_const.inc
Only use handles returned by ns_spawn_ps or ns_get_ps_id here!