Function | Description |
---|---|
cs_get_user_deaths | Returns client's deaths. |
cs_set_user_deaths | Sets client's deaths. |
cs_get_hostage_foll | Returns index of the entity that a hostage is following. |
cs_set_hostage_foll | Sets hostage to follow an entity. |
cs_get_hostage_id | Returns unique id of a hostage. |
cs_get_user_bpammo | Returns amount of ammo in the client's backpack for a specific weapon. |
cs_set_user_bpammo | Sets amount of ammo in the client's backpack for a specific weapon. |
cs_get_user_defuse | Returns if the client has a defuse kit. |
cs_set_user_defuse | Sets the client's defusekit status and allows to set a custom HUD icon and color. |
cs_get_user_buyzone | Returns if the client is inside a buyzone. |
cs_get_user_hasprim | Returns if the client has a primary weapon or a shield in the inventory. |
cs_get_user_model | Retrieves the client's player model. |
cs_set_user_model | Sets the client's player model. |
cs_reset_user_model | Resets the client's model. |
cs_get_user_money | Returns the client's amount of money. |
cs_set_user_money | Sets the client's amount of money. |
cs_get_user_nvg | Returns if the client's has night vision goggles. |
cs_set_user_nvg | Sets the client's night vision goggles. |
cs_get_user_plant | Returns if the client has the ability to plant the bomb. |
cs_set_user_plant | Sets the client's ability to plant the bomb and displays or hides the bomb HUD icon. |
cs_set_user_team | Sets the client's team without killing the player, and sets the client model. |
cs_get_user_team | Returns the client's team and optionally the model id. |
cs_get_user_vip | Returns if the client is a VIP. |
cs_get_user_tked | Returns if the client has committed a team kill in the current round. |
cs_set_user_tked | Sets the client's team kill status, indicating whether the client has committed a team kill in the current round. |
cs_get_user_driving | Returns if the client is currently driving a vehicle and if so, indicates the speed. |
cs_get_user_shield | Returns if the client has a shield in the inventory. |
cs_get_user_stationary | Returns if the client is using a stationary gun. |
cs_get_user_armor | Returns the client's armor value and retrieves the type of armor. |
cs_set_user_armor | Sets the client's armor value the type of armor. |
cs_get_weapon_burst | Returns if the weapon is in burst mode. |
cs_set_weapon_burst | Sets the weapon's burst mode. |
cs_get_weapon_silen | Returns if the weapon is in silenced mode. |
cs_set_weapon_silen | Sets the weapon's silenced mode. |
cs_get_weapon_ammo | Returns the amount of ammo in weapon's magazine. |
cs_set_weapon_ammo | Sets the amount of ammo in weapon's clip. |
cs_get_weapon_id | Returns the weapon id of an entity. |
cs_get_no_knives | Returns if "no knives" mode is enabled. |
cs_set_no_knives | Enables or disables the "no knives" mode. |
cs_user_spawn | Sets a dead client up for spawning. |
cs_get_armoury_type | Returns the armoury entity's weapon id. |
cs_set_armoury_type | Sets the amoury entity type. |
cs_get_user_mapzones | Returns the map zones the client is inside of as a bitflag value. |
cs_set_user_zoom | Sets a zoom type on the client. |
cs_get_user_zoom | Returns if the client is zooming. |
cs_get_user_submodel | Returns if a submodel is set on the client. |
cs_set_user_submodel | Sets the submodel on a client. |
cs_get_user_lastactivity | Returns the client's last activity time. |
cs_set_user_lastactivity | Sets the client's last activity time. |
cs_get_user_hostagekills | Returns the amount of hostages that the client has killed. |
cs_set_user_hostagekills | Sets the amount of hostages that the client has killed. |
cs_get_hostage_lastuse | Returns the last time a hostage was used. |
cs_set_hostage_lastuse | Sets the last time a hostage was used. |
cs_get_hostage_nextuse | Returns the next time a hostage can be used. |
cs_set_hostage_nextuse | Sets the next time a hostage can be used. |
cs_get_c4_explode_time | Returns the game time at which the bomb will explode. |
cs_set_c4_explode_time | Sets the game time at which the bomb will explode. |
cs_get_c4_defusing | Returns if the bomb is being defused. |
cs_set_c4_defusing | Sets if the bomb is being defused. |
CS_InternalCommand | Called when CS internally fires a command to a player. |
CS_OnBuyAttempt | Called when a client attempts to purchase an item. |
CS_OnBuy | Called when a client purchases an item. |
cs_set_user_vip | Sets the client's VIP status and displayed model and scoreboard flag. |
cs_create_entity | Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper. |
cs_find_ent_by_class | Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper. |
cs_find_ent_by_owner | Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner. |
cs_set_ent_class | Sets a custom classname of an entity. |
cs_get_item_id | Returns the item id associated with an item name and its aliases. |
cs_get_item_alias | Returns the alias name associated with an item index. |
cs_get_translated_item_alias | Returns an item name associated with a command alias. |
cs_get_weapon_info | Returns some information about a weapon. |
cs_get_user_weapon_entity | Returns active weapon entity. |
cs_get_user_weapon | Returns weapon index of the active weapon. |
cs_get_weapon_class | Returns a weapon class id associated with a weapon id. |
cs_is_valid_itemid | Checks whether an item id is not out of bounds. |