native set_ent_data(entity, const class[], const member[], any:value, element = 0);
entity | Entity index |
class | Class name |
member | Member name |
value | Value to set |
element | Element to set (starting from 0) if member is an array |
Sets an integer value to an entity's private data based off a class and member name.
Unlike the [get|set]_pdata_* natives that require compiling the class member offset into the plugin, this native instead retrieves the necessary offset from the AMXX gamedata files at runtime, based on the provided class and member name.
This native is safer than [get|set]_pdata_* as it can perform stricter offset and typing checks.
This native is used to access the following (C++/engine) data types: integer, boolean, short, character, pointer, stringint and function. Unsigned variants (if applicable) are supported and will be converted automatically.
This function has no return value.
If an invalid entity is provided, either class or member is empty, no offset is found or an invalid offset is retrieved, or the data type does not match, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.