cs_set_user_team

Syntax

native cs_set_user_team(index, any:team, any:model = CS_DONTCHANGE, bool:send_teaminfo = true);

Usage

index
Client index
team
Team id
model
Internal model id, if CS_DONTCHANGE the game will choose the model
or if CS_NORESET the game will not update it.
send_teaminfo
If true, a TeamInfo message will be sent

Description

Sets the client's team without killing the player, and sets the client model.

Note

For a list of valid team ids see the CsTeams enum, and for a list of
valid internal model ids see the CsInternalModel enum.

Return

This function has no return value.

Error

If the client index is not within the range of 1 to
MaxClients, or the client is not connected, an error will be
thrown.