native precache_sound(const name[]);
name | Path to the sound file |
Precaches a sound file.
Can only be used inside of the plugin_precache() forward.
The filepath is always relative to the "sound" folder, and the file has to be a wav file. Precaching a file with this will add it to the engine sound table, making it available for usage in emit_sound() for example.
Precaching other filetypes (such as mp3 music), optionally in different locations, has to be done with precache_generic()
Unique cache id of the sound
If called outside of the plugin_precache() forward, an error is thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.