native set_hudmessage(red = 200, green = 100, blue = 0, Float:x = -1.0, Float:y = 0.35, effects = 0, Float:fxtime = 6.0, Float:holdtime = 12.0, Float:fadeintime = 0.1, Float:fadeouttime = 0.2, channel = -1);
red | Red component of hudmessage color |
green | Green component of hudmessage color |
blue | Blue component of hudmessage color |
x | Location of the message on the x axis in percent |
y | Location of the message on the y axis in percent |
effects | Display effect |
fxtime | Duration of the effect |
holdtime | Time the message stays on screen |
fadeintime | Time it takes the message to fully appear (fade-in) |
fadeouttime | Time it takes the message to fully disappear (fade-out) |
channel | Channel to use on the client |
Sets display parameters for hudmessages.
As of AMXX 1.61, setting the channel to -1 will automatically choose the next available HUD channel for the client.
There are four different HUD channels available on the client (1-4). Sending a hudmessage to a channel will overwrite any existing messages already displaying on that channel.
If you plan to create a permanent message, don't forget to specify a specific channel to avoid possible flickering due to auto-channeling.
For the hudmessage coordinates x and y, -1.0 will center the message on the respective axis.
These parameters stay until the next call to set_hudmessage overwrites them. Multiple calls to show_hudmessage will therefore re-use the same parameters. The parameters are not stored per-plugin, so other plugins can overwrite them.
This function has no return value.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.