native set_gamerules_int(const class[], const member[], any:value, element = 0);
class | Class name |
member | Member name |
value | Value to set |
element | Element to set (starting from 0) if member is an array |
Sets an integer value to the gamerules objecta based off a class and member name.
This native is used to access the following (C++/engine) data types: integer, boolean, short, character, pointer, stringint and function. Unsigned variants (if applicable) are supported and will be converted automatically.
This function has no return value.
If member is empty, no offset is found or an invalid offset is retrieved, or the data type does not match, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.