native cs_set_armoury_type(index, type, count = -1);
index | Armoury entity index |
type | Weapon id |
count | Number of times that an item can be retrieved from the same entity before being hidden If zero, the entity is hidden If below zero, nothing is set |
Sets the amoury entity type.
Not all weapon ids are supported by Counter-Strike, an armoury entity can not be a pistol, a knife or a bomb for exmaple. The full list is: CSW_SCOUT, CSW_HEGRENADE, CSW_XM1014, CSW_MAC10, CSW_AUG, CSW_SMOKEGRENADE, CSW_AWP, CSW_MP5NAVY, CSW_M249, CSW_M3, CSW_M4A1, CSW_TMP, CSW_G3SG1, CSW_VEST, CSW_VESTHELM, CSW_FLASHBANG, CSW_SG552, CSW_AK47, CSW_P90
This does not update the entity model.
On restart, entity is always unhidden and the count is restored (this can not be below 1).
This function has no return value.
If a non-armoury entity is provided, an error will be thrown.
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.