cs_set_armoury_type

Syntax

native cs_set_armoury_type(index, type, count = -1);

Usage

index
Armoury entity index
type
Weapon id
count
Number of times that an item can be retrieved from
the same entity before being hidden
If zero, the entity is hidden
If below zero, nothing is set

Description

Sets the amoury entity type.

Note

Not all weapon ids are supported by Counter-Strike, an armoury entity
can not be a pistol, a knife or a bomb for exmaple. The full list is:
   CSW_SCOUT, CSW_HEGRENADE, CSW_XM1014, CSW_MAC10, CSW_AUG,
   CSW_SMOKEGRENADE, CSW_AWP, CSW_MP5NAVY, CSW_M249, CSW_M3, CSW_M4A1,
   CSW_TMP, CSW_G3SG1, CSW_VEST, CSW_VESTHELM, CSW_FLASHBANG,
   CSW_SG552, CSW_AK47, CSW_P90

Note

This does not update the entity model.

Note

On restart, entity is always unhidden and the count is restored (this can not be below 1).

Return

This function has no return value.

Error

If a non-armoury entity is provided, an error will be
thrown.