- ns_const.inc
- Raw
- Functions
- Constants
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Natural Selection Module Constants
//
#if defined NS_CONST_INC
#endinput
#endif
#define NS_CONST_INC
enum NSGameplay
{
NSGame_CantTell, /**< It is too soon to tell (can't find avhgameplay
entity or it doesn't have private data) */
NSGame_MarineVAlien, /**< Marine vs Aliens (standard) gameplay */
NSGame_MarineVMarine, /**< Marine vs Marine */
NSGame_AlienVAlien, /**< Alien vs Alien */
NSGame_Unknown, /**< Can find the gameplay entity, but can't
determine gameplay type. */
};
// entity pev->iuser4 fields
enum {
MASK_NONE = 0,
MASK_SIGHTED = 1,
MASK_DETECTED = 2,
MASK_BUILDABLE = 4,
MASK_BASEBUILD0 = 8, // Base build slot #0
MASK_WEAPONS1 = 8, // Marine weapons 1
MASK_CARAPACE = 8, // Alien carapace
MASK_WEAPONS2 = 16, // Marines weapons 2
MASK_REGENERATION = 16, // Alien regeneration
MASK_BASEBUILD1 = 16, // Base build slot #1
MASK_WEAPONS3 = 32, // Marine weapons 3
MASK_REDEMPTION = 32, // Alien redemption
MASK_BASEBUILD2 = 32, // Base build slot #2
MASK_ARMOR1 = 64, // Marine armor 1
MASK_CELERITY = 64, // Alien celerity
MASK_BASEBUILD3 = 64, // Base build slot #3
MASK_ARMOR2 = 128, // Marine armor 2
MASK_ADRENALINE = 128, // Alien adrenaline
MASK_BASEBUILD4 = 128, // Base build slot #4
MASK_ARMOR3 = 256, // Marine armor 3
MASK_SILENCE = 256, // Alien silence
MASK_BASEBUILD5 = 256, // Base build slot #5
MASK_JETPACK = 512, // Marine jetpacks
MASK_CLOAKING = 512, // Alien cloaking
MASK_BASEBUILD6 = 512, // Base build slot #6
MASK_FOCUS = 1024, // Alien focus
MASK_MOTION = 1024, // Marine motion tracking
MASK_BASEBUILD7 = 1024, // Base build slot #7
MASK_SCENTOFFEAR = 2048, // Alien scent of fear
MASK_DEFENSE2 = 4096, // Defense level 2
MASK_DEFENSE3 = 8192, // Defense level 3
MASK_ELECTRICITY = 8192, // Electricy
MASK_MOVEMENT2 = 16384, // Movement level 2,
MASK_MOVEMENT3 = 32768, // Movement level 3
MASK_HEAVYARMOR = 32768, // Marine heavy armor
MASK_SENSORY2 = 65536, // Sensory level 2
MASK_SENSORY3 = 131072, // Sensory level 3
MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
MASK_WALLSTICKING = 524288, // Flag for wall-sticking
MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
MASK_UMBRA = 2097152, // In umbra
MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
MASK_RECYCLING = 8388608, // Building is recycling
MASK_TOPDOWN = 16777216, // Commander view
MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
MASK_ENSNARED = 67108864, // Webbed
MASK_ALIEN_EMBRYO = 134217728, // Gestating
MASK_SELECTABLE = 268435456, // ???
MASK_PARASITED = 536870912, // Parasite flag
MASK_SENSORY_NEARBY = 1073741824 // Sensory chamber in range
};
enum {
CLASS_UNKNOWN = 0,
CLASS_SKULK,
CLASS_GORGE,
CLASS_LERK,
CLASS_FADE,
CLASS_ONOS,
CLASS_MARINE,
CLASS_JETPACK,
CLASS_HEAVY,
CLASS_COMMANDER,
CLASS_GESTATE,
CLASS_DEAD,
CLASS_NOTEAM
};
enum {
WEAPON_NONE = 0,
WEAPON_CLAWS,
WEAPON_SPIT,
WEAPON_SPORES,
WEAPON_SPIKE,
WEAPON_BITE,
WEAPON_BITE2,
WEAPON_SWIPE,
WEAPON_WEBSPINNER,
WEAPON_METABOLIZE,
WEAPON_PARASITE,
WEAPON_BLINK,
WEAPON_DIVINEWIND,
WEAPON_KNIFE,
WEAPON_PISTOL,
WEAPON_LMG,
WEAPON_SHOTGUN,
WEAPON_HMG,
WEAPON_WELDER,
WEAPON_MINE,
WEAPON_GRENADE_GUN,
WEAPON_LEAP,
WEAPON_CHARGE,
WEAPON_UMBRA,
WEAPON_PRIMALSCREAM,
WEAPON_BILEBOMB,
WEAPON_ACIDROCKET,
WEAPON_HEALINGSPRAY,
WEAPON_GRENADE,
WEAPON_STOMP,
WEAPON_DEVOUR,
WEAPON_MAX
};
enum {
HIVETRAIT_NONE = 0,
HIVETRAIT_DC = 92,
HIVETRAIT_SC = 93,
HIVETRAIT_MC = 94
};
enum NSPS_VelShape
{
NSPS_VS_POINT = 1,
NSPS_VS_BOX,
NSPS_VS_SPHERE,
NSPS_VS_BLOB
};
/* Genshape used in ns_set_ps_genshape
* NOTE: The following are in the ns.ps file but
* are not listed in the .fgd file. Use
* at your own risk!
* Line, Triangle, Plane, Cylinder,
* Cone, Disc, Rectangle and None
*/
enum NSPS_GenShape
{
NSPS_GS_POINT = 0,
NSPS_GS_LINE,
NSPS_GS_TRIANGLE,
NSPS_GS_PLANE,
NSPS_GS_BOX,
NSPS_GS_CYLINDER,
NSPS_GS_CONE,
NSPS_GS_BLOB,
NSPS_GS_DISC,
NSPS_GS_RECTANGLE,
NSPS_GS_NONE
};
enum NSPS_RenderMode
{
NSPS_R_NORMAL = 0,
NSPS_R_TRANSCOLOR,
NSPS_R_TRANSTEXTURE,
NSPS_R_GLOW,
NSPS_R_TRANSALPHA,
NSPS_R_ADDITIVE
};
enum NSPS_Flags
{
NSPS_FL_START_ON = 1,
NSPS_FL_PARTICLE_DENSITY = 2,
NSPS_FL_FADE_IN = 4,
NSPS_FL_FADE_OUT = 8,
NSPS_FL_USE_GRAVITY = 16,
NSPS_FL_USE_TRI = 32,
NSPS_FL_CONSTRAIN_PITCH = 128,
NSPS_FL_COLLIDE = 256,
NSPS_FL_HI_DETAIL = 512,
NSPS_FL_FACE_UP = 1024
};