Function | Description |
---|---|
client_score | Function is called if player scored |
dod_client_changeteam | This Forward is called when a player changes team |
dod_client_changeclass | This Forward is called if a player changes class, but just after spawn |
dod_client_spawn | This Forward is called when a player spawns |
dod_client_scope | This will be called whenever a player scopes or unscopes value = 1 scope up value = 0 scope down |
dod_client_weaponpickup | This will be called whenever a player drops a weapon weapon is weapon dropped or picked up value = 1 picked up value = 0 dropped |
dod_client_prone | Called whenever the the player goes to or comes from prone position value = 1 going down value = 0 getting up |
dod_client_weaponswitch | This will be called whenever a player switches a weapon |
dod_grenade_explosion | Forward for when a grenade explodes and its location |
dod_rocket_explosion | Forward for when a rocket explodes and its location |
dod_client_objectpickup | Forward for when a player picks up a object |
dod_client_stamina | Forward for when a users stamina decreases |
dod_weapon_type | We want to get just the weapon of whichever type that the player is on him Use DODWT_* in dodconst.inc for type |
dod_set_weaponlist | This native will change the position of a weapon within the users slots and its ammo ammount |
dod_set_model | Sets the model for a player |
dod_set_body_number | Sets the model for a player |
dod_clear_model | Un-Sets the model for a player |
dod_wpnlog_to_name | weapon logname to weapon name convertion |
dod_wpnlog_to_id | weapon logname to weapon index convertion |
dod_get_map_info | This function has no description. |
dod_get_user_weapon | Returns id of currently carried weapon. Gets also ammount of ammo in clip and backpack. |
dod_get_team_score | Returns team score |
dod_get_user_class | Returns player class id |
dod_get_user_score | Returns player score |
dod_get_pronestate | values are: 0-no prone, 1-prone, 2-prone + w_deploy |
dod_user_kill | It is not as safe as original but player deaths will not be increased |
This documentation was generated automatically using pawn-docgen written by xPaw for AlliedMods.