Fakemeta
Content:
Notes
The Fakemeta module is a high powered alternative to the Engine module. It allows you
to interact with nearly the entire HL Engine by calling DLL functions, Engine functions, and
hooking/forwarding DLL and Engine functions. It also has natives for retrieving any data from
a player, including their edict_t struct and pvPrivateData block.
The Fakemeta module has three includes. The second contains no natives.
However, it will be necessary to consult it for engine specifics.
If you make mistakes with Fakemeta, you can easily crash an HLServer.
Be careful, as you are directly interacting with the engine.
- fakemeta.inc (Constains fakemeta module natives)
- fakemeta_const.inc (Constants and engine descriptions)
- fakemeta_stocks.inc (Stock functions for dllfunc() and engfunc())
FakeMeta contains the following constats:
Return Type Constants
#define FMV_STRING 1
#define FMV_FLOAT 2
#define FMV_CELL 3
Return Value Constants
#define FMRES_HANDLED 2
#define FMRES_SUPERCEDE 4
#define FMRES_IGNORED 1
#define FMRES_OVERRIDE 3
Engine Function Constants
enum {
EngFunc_PrecacheModel, // int ) (char* s);
EngFunc_PrecacheSound, // int ) (char* s);
EngFunc_SetModel, // void ) (edict_t *e, const char *m);
EngFunc_ModelIndex, // int ) (const char *m);
EngFunc_ModelFrames, // int ) (int modelIndex);
EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
EngFunc_VecToYaw, // float) (const float *rgflVector);
EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
EngFunc_ChangeYaw, // void ) (edict_t* ent);
EngFunc_ChangePitch, // void ) (edict_t* ent);
EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
EngFunc_MakeVectors, // void ) (const float *rgflVector);
EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
EngFunc_CreateEntity, // edict) (void);
EngFunc_RemoveEntity, // void ) (edict_t* e);
EngFunc_CreateNamedEntity, // edict) (int className);
EngFunc_MakeStatic, // void ) (edict_t *ent);
EngFunc_EntIsOnFloor, // int ) (edict_t *e);
EngFunc_DropToFloor, // int ) (edict_t* e);
EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
EngFunc_LightStyle, // void ) (int style, char* val);
EngFunc_DecalIndex, // int ) (const char *name);
EngFunc_PointContents, // int ) (const float *rgflVector);
EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
EngFunc_SzFromIndex, // const char * ) (int iString);
EngFunc_AllocString, // int ) (const char *szValue);
EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
EngFunc_Time, // float) ( void );
EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
EngFunc_NumberOfEntities, // int ) (void);
EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
EngFunc_PrecacheGeneric, // int ) (char* s);
EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
EngFunc_GetCurrentPlayer, //) ( void );
EngFunc_CanSkipPlayer, //) ( const edict_t *player );
EngFunc_SetGroupMask, //) ( int mask, int op );
EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
EngFunc_WriteCoord, // void (float)
EngFunc_WriteAngle, // void (float)
EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
};
DLL Function Constants
enum
{
DLLFunc_GameInit, // void) ( void );
DLLFunc_Spawn, // int ) ( edict_t *pent );
DLLFunc_Think, // void ) ( edict_t *pent );
DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
DLLFunc_ServerDeactivate, // void) ( void );
DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
DLLFunc_GetGameDescription, // const char * )( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) ( const char *error_string );
DLLFunc_PM_FindTextureType, // char )( char *name );
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstancedBaseline, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int )( void );
// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev);
DLLFunc_ClientUserInfoChanged // void (idplayer)
};
Pev Constants
enum {
pev_string_start = 0,
pev_classname,
pev_globalname,
pev_model,
pev_target,
pev_targetname,
pev_netname,
pev_message,
pev_noise,
pev_noise1,
pev_noise2,
pev_noise3,
pev_string_end,
pev_edict_start,
pev_chain,
pev_dmg_inflictor,
pev_enemy,
pev_aiment,
pev_owner,
pev_groundentity,
pev_euser1,
pev_euser2,
pev_euser3,
pev_euser4,
pev_edict_end,
pev_float_start,
pev_impacttime,
pev_starttime,
pev_idealpitch,
pev_ideal_yaw,
pev_pitch_speed,
pev_yaw_speed,
pev_ltime,
pev_nextthink,
pev_gravity,
pev_friction,
pev_frame,
pev_animtime,
pev_framerate,
pev_scale,
pev_renderamt,
pev_health,
pev_frags,
pev_takedamage,
pev_max_health,
pev_teleport_time,
pev_armortype,
pev_armorvalue,
pev_dmg_take,
pev_dmg_save,
pev_dmg,
pev_dmgtime,
pev_speed,
pev_air_finished,
pev_pain_finished,
pev_radsuit_finished,
pev_maxspeed,
pev_fov,
pev_flFallVelocity,
pev_fuser1,
pev_fuser2,
pev_fuser3,
pev_fuser4,
pev_float_end,
pev_int_start,
pev_fixangle,
pev_modelindex,
pev_viewmodel,
pev_weaponmodel,
pev_movetype,
pev_solid,
pev_skin,
pev_body,
pev_effects,
pev_light_level,
pev_sequence,
pev_gaitsequence,
pev_rendermode,
pev_renderfx,
pev_weapons,
pev_deadflag,
pev_button,
pev_impulse,
pev_spawnflags,
pev_flags,
pev_colormap,
pev_team,
pev_waterlevel,
pev_watertype,
pev_playerclass,
pev_weaponanim,
pev_pushmsec,
pev_bInDuck,
pev_flTimeStepSound,
pev_flSwimTime,
pev_flDuckTime,
pev_iStepLeft,
pev_gamestate,
pev_oldbuttons,
pev_groupinfo,
pev_iuser1,
pev_iuser2,
pev_iuser3,
pev_iuser4,
pev_int_end,
pev_byte_start,
pev_controller_0,
pev_controller_1,
pev_controller_2,
pev_controller_3,
pev_blending_0,
pev_blending_1,
pev_byte_end,
pev_bytearray_start,
pev_controller,
pev_blending,
pev_bytearray_end,
pev_vecarray_start,
pev_origin,
pev_oldorigin,
pev_velocity,
pev_basevelocity,
pev_clbasevelocity,
pev_movedir,
pev_angles,
pev_avelocity,
pev_v_angle,
pev_endpos,
pev_startpos,
pev_absmin,
pev_absmax,
pev_mins,
pev_maxs,
pev_size,
pev_rendercolor,
pev_view_ofs,
pev_vuser1,
pev_vuser2,
pev_vuser3,
pev_vuser4,
pev_punchangle,
pev_vecarray_end
};
Forward Function Constants
FM_PrecacheModel = 1, // done
FM_PrecacheSound, // done
FM_SetModel, // done
FM_ModelIndex, // done
FM_ModelFrames, // done
FM_SetSize, // done
FM_ChangeLevel, // done
FM_VecToYaw, // done
FM_VecToAngles, // done
FM_MoveToOrigin, // done
FM_ChangeYaw, // done
FM_ChangePitch, // done
FM_FindEntityByString, // done
FM_GetEntityIllum, // done
FM_FindEntityInSphere, // done
FM_FindClientInPVS, // done
FM_EntitiesInPVS, // done
FM_MakeVectors, // done
FM_AngleVectors, // done
FM_CreateEntity, // done
FM_RemoveEntity, // done
FM_CreateNamedEntity, // done
FM_MakeStatic, // done
FM_EntIsOnFloor, // done
FM_DropToFloor, // done
FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
FM_SetOrigin, // done
FM_EmitSound, // done
FM_EmitAmbientSound, // done
FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_GetAimVector, // done
FM_ParticleEffect, // done
FM_LightStyle, // done
FM_DecalIndex, // done
FM_PointContents, // done
FM_MessageBegin, // done
FM_MessageEnd, // done
FM_WriteByte, // done
FM_WriteChar, // done
FM_WriteShort, // done
FM_WriteLong, // done
FM_WriteAngle, // done
FM_WriteCoord, // done
FM_WriteString, // done
FM_WriteEntity, // done
FM_CVarGetFloat, // done
FM_CVarGetString, // done
FM_CVarSetFloat, // done
FM_CVarSetString, // done
FM_FreeEntPrivateData, // done
FM_SzFromIndex, // done
FM_AllocString, // done
FM_RegUserMsg, // done
FM_AnimationAutomove, // done
FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_SetView, // done
FM_Time, // done
FM_CrosshairAngle, // done
FM_FadeClientVolume, // done
FM_SetClientMaxspeed, // done
FM_CreateFakeClient, // done
FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
FM_NumberOfEntities, // done
FM_StaticDecal, // done
FM_PrecacheGeneric, // done
FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
FM_GetPhysicsKeyValue, // done
FM_SetPhysicsKeyValue, // done
FM_GetPhysicsInfoString,// done
FM_PrecacheEvent, // done
FM_PlaybackEvent, // done
FM_CheckVisibility, //) (
FM_GetCurrentPlayer, // done
FM_CanSkipPlayer, // done
FM_SetGroupMask, //done
FM_Voice_GetClientListening, // done
FM_Voice_SetClientListening, // done
FM_InfoKeyValue, // done
FM_SetKeyValue, // done
FM_SetClientKeyValue, // done
FM_GetPlayerAuthId, // done
FM_GetPlayerWONId, // done
FM_IsMapValid, // done
FM_Spawn, // done
FM_Think, // done
FM_Use, // done
FM_Touch, // done
FM_Blocked, // done
FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
FM_SetAbsBox, // done
FM_ClientConnect, // done
FM_ClientDisconnect, // done
FM_ClientKill, // done
FM_ClientPutInServer, // done
FM_ClientCommand, // done
FM_ServerDeactivate, // done
FM_PlayerPreThink, // done
FM_PlayerPostThink, // done
FM_StartFrame, // done
FM_ParmsNewLevel, // done
FM_ParmsChangeLevel, // done
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
FM_GetGameDescription, // done
// Spectator funcs
FM_SpectatorConnect, // done
FM_SpectatorDisconnect, // done
FM_SpectatorThink, // done
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
FM_Sys_Error, // done
FM_PM_FindTextureType, // done
FM_RegisterEncoders, // done
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
// Create baselines for certain "unplaced" items.
FM_CreateInstancedBaseline, // done
FM_AllowLagCompensation, // done
FM_AlertMessage, //done (at_type, message[])
};
TraceResult Constants
enum TraceResult
{
TR_AllSolid,
TR_StartSolid,
TR_InOpen,
TR_InWater,
TR_flFraction,
TR_vecEndPos,
TR_flPlaneDist,
TR_vecPlaneNormal,
TR_pHit,
TR_iHitgroup,
};
Functions
dllfunc - Calls a Half-Life engine DLL function.
engfunc - Calls a Half-Life engine function.
forward_return - Returns data for a hook.
get_pdata_float - Gets private data from an entity's memory block
get_pdata_int - Gets private data from an entity's memory block
get_tr - Returns value of tr_member within the trace.
pev - Returns edict data from an entity.
register_forward - Registers a forward in the HL engine
set_pdata_float - Sets private data from an entity's memory block
set_pdata_int - Sets private data from an entity's memory block
set_pev - Sets edict data on an entity.
set_tr - Sets value of tr_member within the trace.